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CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models

arXiv AI Archived Mar 25, 2026 ✓ Full text saved

arXiv:2603.22846v1 Announce Type: new Abstract: Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning fra

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    Computer Science > Artificial Intelligence [Submitted on 24 Mar 2026] CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models Youzhi Liu, Li Gao, Liu Liu, Mingyang Lv, Yang Cai Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first benchmark for competitive EVT, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at this https URL Subjects: Artificial Intelligence (cs.AI) Cite as: arXiv:2603.22846 [cs.AI]   (or arXiv:2603.22846v1 [cs.AI] for this version)   https://doi.org/10.48550/arXiv.2603.22846 Focus to learn more Submission history From: Li Gao [view email] [v1] Tue, 24 Mar 2026 06:35:19 UTC (2,189 KB) Access Paper: HTML (experimental) view license Current browse context: cs.AI < prev   |   next > new | recent | 2026-03 Change to browse by: cs References & Citations NASA ADS Google Scholar Semantic Scholar Export BibTeX Citation Bookmark Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Demos Related Papers About arXivLabs Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)
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    arXiv AI
    Category
    ◬ AI & Machine Learning
    Published
    Mar 25, 2026
    Archived
    Mar 25, 2026
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