How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment
arXiv AIArchived Mar 19, 2026✓ Full text saved
arXiv:2603.17169v1 Announce Type: new Abstract: Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn from GPT-4o-mini and Gemini-2.5-Flash. We further investigate whether fine-tuning on structured logic puzzles transfers to improved in-game reasoning and gameplay. Across 18 simulated games, agents achieve only fou
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Computer Science > Artificial Intelligence
[Submitted on 17 Mar 2026]
How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment
Rebecca Ansell, Autumn Toney-Wails
Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn from GPT-4o-mini and Gemini-2.5-Flash. We further investigate whether fine-tuning on structured logic puzzles transfers to improved in-game reasoning and gameplay. Across 18 simulated games, agents achieve only four correct wins, indicating difficulty in maintaining consistent deductive reasoning over the course of a full game. Additionally, we find that fine-tuning does not reliably improve performance and, in some cases, appears to increase reasoning volume without improving reasoning precision.
Subjects: Artificial Intelligence (cs.AI); Computation and Language (cs.CL)
ACM classes: I.2.8; I.2.7
Cite as: arXiv:2603.17169 [cs.AI]
(or arXiv:2603.17169v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2603.17169
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From: Autumn Toney [view email]
[v1] Tue, 17 Mar 2026 22:01:11 UTC (538 KB)
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