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SidConArena: An Environment Evaluating Agents in Open-Ended,Positive-Sum Bargaining Game

arXiv AI Archived Jun 29, 2026 ✓ Full text saved

arXiv:2606.27397v1 Announce Type: cross Abstract: Evaluating LLM agents requires dynamic environments that go beyond static reasoning and zero-sum games. Real-world economic interaction is often open-ended and mixed-motive: agents must negotiate, create positive-sum surplus, compete for scarce assets, and plan under delayed returns. We introduce SidConArena, a new benchmark framework for evaluating LLM agents in open-ended, positive-sum bargaining. SidConArena formalizes a multi-player economy a

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    Computer Science > Multiagent Systems [Submitted on 24 Jun 2026] SidConArena: An Environment Evaluating Agents in Open-Ended,Positive-Sum Bargaining Game Yeqi Feng, Yuxin Chen, Tianxing He Evaluating LLM agents requires dynamic environments that go beyond static reasoning and zero-sum games. Real-world economic interaction is often open-ended and mixed-motive: agents must negotiate, create positive-sum surplus, compete for scarce assets, and plan under delayed returns. We introduce SidConArena, a new benchmark framework for evaluating LLM agents in open-ended, positive-sum bargaining. SidConArena formalizes a multi-player economy as a finite-horizon partially observable stochastic game with three coupled phases: natural-language negotiation with binding trades, deterministic converter-based production, and sealed-bid auctions for long-term assets. The framework combines structured observations, phase-aware agent dispatching, a neural-symbolic action interface, and asynchronous execution, enabling free-form interaction while preserving rule-grounded evaluation. Across homogeneous and heterogeneous tournaments, stronger frontier models achieve higher economic outcomes, yet agents still misvalue resources, bargain passively, and remain limited in long-horizon investment planning. Comments: 15 pages Subjects: Multiagent Systems (cs.MA); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT) Cite as: arXiv:2606.27397 [cs.MA]   (or arXiv:2606.27397v1 [cs.MA] for this version)   https://doi.org/10.48550/arXiv.2606.27397 Focus to learn more Submission history From: Yeqi Feng [view email] [v1] Wed, 24 Jun 2026 10:35:31 UTC (8,931 KB) Access Paper: HTML (experimental) view license Current browse context: cs.MA < prev   |   next > new | recent | 2026-06 Change to browse by: cs cs.AI cs.GT References & Citations NASA ADS Google Scholar Semantic Scholar Export BibTeX Citation Bookmark Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Demos Related Papers About arXivLabs Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)
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    arXiv AI
    Category
    ◬ AI & Machine Learning
    Published
    Jun 29, 2026
    Archived
    Jun 29, 2026
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