CyberIntel ⬡ News
★ Saved ◆ Cyber Reads
← Back ◬ AI & Machine Learning Jun 09, 2026

Detecting Aimbot Cheaters in MOGs

arXiv Security Archived Jun 09, 2026 ✓ Full text saved

arXiv:2606.07650v1 Announce Type: new Abstract: Multiplayer Online Games have become a multibillion dollar industry in the entertainment sector. However, the presence of cheaters undermines the experience of honest players and devalues the effort of game developers, as it directly affects player retention, competitive integrity, the legitimacy and trustworthiness of a game, and most importantly the overall revenue streams. Among various cheating techniques, visual aimbots represent an emerging t

Full text archived locally
✦ AI Summary · Claude Sonnet


    Computer Science > Cryptography and Security [Submitted on 2 Jun 2026] Detecting Aimbot Cheaters in MOGs Salman Shaikh, Tao Ni, Marc Dacier Multiplayer Online Games have become a multibillion dollar industry in the entertainment sector. However, the presence of cheaters undermines the experience of honest players and devalues the effort of game developers, as it directly affects player retention, competitive integrity, the legitimacy and trustworthiness of a game, and most importantly the overall revenue streams. Among various cheating techniques, visual aimbots represent an emerging threat. They use computer vision models to detect opponents from client screen captures rather than accessing game memory, making them completely undetectable by commercial kernel level anti cheat solutions. In this paper, we introduce PATCH, a novel proactive defense strategy that deploys adversarial patches as in game honeytokens to mitigate the presence of visual aimbot cheaters. Our approach centers on deliberately triggering the cheaters' object detection model, enabling either direct detection, or rendering the game unplayable for the cheater via patch flooding on their viewport. We evaluate our approach on various criteria; analyzing the effectiveness of different patch sizes, scalability of patches to different screen resolutions, efficacy against diverse visual aimbot cheat configurations and also explore various YOLO models to assess patch transferability. Evaluation on a custom Unreal Engine game demonstrates over 90 percent detection rate in white box scenarios for almost all patch sizes, and reaches 60 to 90 percent cross model transferability with larger patches. We further validate our approach on Fortnite, a commercial MOG, demonstrating real world applicability. Subjects: Cryptography and Security (cs.CR); Computer Vision and Pattern Recognition (cs.CV); Networking and Internet Architecture (cs.NI) Cite as: arXiv:2606.07650 [cs.CR]   (or arXiv:2606.07650v1 [cs.CR] for this version)   https://doi.org/10.48550/arXiv.2606.07650 Focus to learn more Submission history From: Salman Shaikh [view email] [v1] Tue, 2 Jun 2026 13:44:55 UTC (10,611 KB) Access Paper: HTML (experimental) view license Current browse context: cs.CR < prev   |   next > new | recent | 2026-06 Change to browse by: cs cs.CV cs.NI References & Citations NASA ADS Google Scholar Semantic Scholar Export BibTeX Citation Bookmark Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Demos Related Papers About arXivLabs Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)
    💬 Team Notes
    Article Info
    Source
    arXiv Security
    Category
    ◬ AI & Machine Learning
    Published
    Jun 09, 2026
    Archived
    Jun 09, 2026
    Full Text
    ✓ Saved locally
    Open Original ↗