arXiv SecurityArchived Jun 09, 2026✓ Full text saved
arXiv:2606.07650v1 Announce Type: new Abstract: Multiplayer Online Games have become a multibillion dollar industry in the entertainment sector. However, the presence of cheaters undermines the experience of honest players and devalues the effort of game developers, as it directly affects player retention, competitive integrity, the legitimacy and trustworthiness of a game, and most importantly the overall revenue streams. Among various cheating techniques, visual aimbots represent an emerging t
Full text archived locally
✦ AI Summary· Claude Sonnet
Computer Science > Cryptography and Security
[Submitted on 2 Jun 2026]
Detecting Aimbot Cheaters in MOGs
Salman Shaikh, Tao Ni, Marc Dacier
Multiplayer Online Games have become a multibillion dollar industry in the entertainment sector. However, the presence of cheaters undermines the experience of honest players and devalues the effort of game developers, as it directly affects player retention, competitive integrity, the legitimacy and trustworthiness of a game, and most importantly the overall revenue streams. Among various cheating techniques, visual aimbots represent an emerging threat. They use computer vision models to detect opponents from client screen captures rather than accessing game memory, making them completely undetectable by commercial kernel level anti cheat solutions. In this paper, we introduce PATCH, a novel proactive defense strategy that deploys adversarial patches as in game honeytokens to mitigate the presence of visual aimbot cheaters. Our approach centers on deliberately triggering the cheaters' object detection model, enabling either direct detection, or rendering the game unplayable for the cheater via patch flooding on their viewport. We evaluate our approach on various criteria; analyzing the effectiveness of different patch sizes, scalability of patches to different screen resolutions, efficacy against diverse visual aimbot cheat configurations and also explore various YOLO models to assess patch transferability. Evaluation on a custom Unreal Engine game demonstrates over 90 percent detection rate in white box scenarios for almost all patch sizes, and reaches 60 to 90 percent cross model transferability with larger patches. We further validate our approach on Fortnite, a commercial MOG, demonstrating real world applicability.
Subjects: Cryptography and Security (cs.CR); Computer Vision and Pattern Recognition (cs.CV); Networking and Internet Architecture (cs.NI)
Cite as: arXiv:2606.07650 [cs.CR]
(or arXiv:2606.07650v1 [cs.CR] for this version)
https://doi.org/10.48550/arXiv.2606.07650
Focus to learn more
Submission history
From: Salman Shaikh [view email]
[v1] Tue, 2 Jun 2026 13:44:55 UTC (10,611 KB)
Access Paper:
HTML (experimental)
view license
Current browse context:
cs.CR
< prev | next >
new | recent | 2026-06
Change to browse by:
cs
cs.CV
cs.NI
References & Citations
NASA ADS
Google Scholar
Semantic Scholar
Export BibTeX Citation
Bookmark
Bibliographic Tools
Bibliographic and Citation Tools
Bibliographic Explorer Toggle
Bibliographic Explorer (What is the Explorer?)
Connected Papers Toggle
Connected Papers (What is Connected Papers?)
Litmaps Toggle
Litmaps (What is Litmaps?)
scite.ai Toggle
scite Smart Citations (What are Smart Citations?)
Code, Data, Media
Demos
Related Papers
About arXivLabs
Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)