arXiv:2605.27701v1 Announce Type: new Abstract: We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training
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✦ AI Summary· Claude Sonnet
Computer Science > Artificial Intelligence
[Submitted on 26 May 2026]
Cross-Entropy Games and Frost Training
Arthur Renard, Franck Gabriel, Valentin Hartmann, Clément Hongler
We present Frost Training, a method for improving Monte Carlo-based policy optimization for a large family of LLM-as-a-judge tasks called Cross-Entropy Games. The key idea is to exploit the gradient of the reward function in embedding space. This signal is used in the Greedy Coordinate Gradient (GCG) jailbreaking technique; we demonstrate for the first time that it can also be used to boost model training. We validate our method using GRPO training for maximum-likelihood infilling. Frost Training improves the model's ability to generate high-scoring outputs, reaching higher maximum scores in a best-of-k setting, and does so at an increased speed.
Comments: 14 pages, 6 figures
Subjects: Artificial Intelligence (cs.AI)
Cite as: arXiv:2605.27701 [cs.AI]
(or arXiv:2605.27701v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2605.27701
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Submission history
From: Clément Hongler [view email]
[v1] Tue, 26 May 2026 21:20:45 UTC (183 KB)
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