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Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX

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arXiv:2605.20577v1 Announce Type: new Abstract: Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of challenges that mirror complex real-world decision-making problems in reinforcement learning. While prior research has heavily relied on supervised learning from human play logs to pre-train the policy, algorithms capable of learning \textit{tabula rasa} (from scratch) offer

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    Computer Science > Artificial Intelligence [Submitted on 20 May 2026] Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX Soichiro Nishimori, Shinri Okano, Keigo Habara, Sotetsu Koyamada, Eason Yu, Masashi Sugiyama Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of challenges that mirror complex real-world decision-making problems in reinforcement learning. While prior research has heavily relied on supervised learning from human play logs to pre-train the policy, algorithms capable of learning \textit{tabula rasa} (from scratch) offer greater potential for general applicability, as evidenced by the AlphaZero lineage. To facilitate such research, we introduce \textbf{Mahjax}, a fully vectorized Riichi Mahjong environment implemented in JAX to enable large-scale rollout parallelization on Graphics Processing Units (GPUs). We also provide a high-quality visualization tool to streamline debugging and interaction with trained agents. Experimental results demonstrate that Mahjax achieves throughputs of up to \textbf{2 million} and \textbf{1 million steps per second} on eight NVIDIA A100 GPUs under the no-red and red rules, respectively. Furthermore, we validate the environment's utility for reinforcement learning by showing that agents can be trained effectively to improve their rank against baseline policies. Subjects: Artificial Intelligence (cs.AI); Machine Learning (cs.LG) Cite as: arXiv:2605.20577 [cs.AI]   (or arXiv:2605.20577v1 [cs.AI] for this version)   https://doi.org/10.48550/arXiv.2605.20577 Focus to learn more Submission history From: Soichiro Nishimori [view email] [v1] Wed, 20 May 2026 00:33:28 UTC (217 KB) Access Paper: HTML (experimental) view license Current browse context: cs.AI < prev   |   next > new | recent | 2026-05 Change to browse by: cs cs.LG References & Citations NASA ADS Google Scholar Semantic Scholar Export BibTeX Citation Bookmark Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Demos Related Papers About arXivLabs Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)
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    arXiv AI
    Category
    ◬ AI & Machine Learning
    Published
    May 22, 2026
    Archived
    May 22, 2026
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