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Modeling of ASD/TD Children's Behaviors in Interaction with a Virtual Social Robot During a Music Education Program Using Deep Neural Networks

arXiv AI Archived Apr 20, 2026 ✓ Full text saved

arXiv:2604.15314v1 Announce Type: cross Abstract: This research aimed to develop an intelligent system to evaluate performance and extract behavioral models for children with ASD and neurotypical (TD) children by interacting with a virtual social robot in a music education program using deep neural networks. The system has two main features: 1) it distinguishes between neurotypical children and those with ASD based on their behavior, and 2) generates behaviors resembling those of neurotypical or

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    Computer Science > Human-Computer Interaction [Submitted on 11 Feb 2026] Modeling of ASD/TD Children's Behaviors in Interaction with a Virtual Social Robot During a Music Education Program Using Deep Neural Networks Armin Tandiseh, Morteza Memari, Alireza Taheri This research aimed to develop an intelligent system to evaluate performance and extract behavioral models for children with ASD and neurotypical (TD) children by interacting with a virtual social robot in a music education program using deep neural networks. The system has two main features: 1) it distinguishes between neurotypical children and those with ASD based on their behavior, and 2) generates behaviors resembling those of neurotypical or ASD children in similar situations using deep learning. Intelligent systems that identify complex patterns and simulate behavior can aid in diagnosis, therapist training, and understanding the disorder. Using data from a previous study at the Social and Cognitive Robotics Laboratory of Sharif University of Technology (including the usable data of 9 ASD and 21 TD participants), the system achieved an accuracy of 81% and sensitivity of 96% in distinguishing neurotypical children from those with ASD using both impact data and motion signals. A transformer-based network was designed to reproduce children's behaviors. Experts in the field struggled to differentiate real behaviors from reproduced ones, with an accuracy of 53.5% and agreement of 68%, indicating the model's success in simulating realistic behaviors. Comments: 22 pages, 5 figures Subjects: Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI) Cite as: arXiv:2604.15314 [cs.HC]   (or arXiv:2604.15314v1 [cs.HC] for this version)   https://doi.org/10.48550/arXiv.2604.15314 Focus to learn more Submission history From: Alireza Taheri [view email] [v1] Wed, 11 Feb 2026 12:05:57 UTC (1,049 KB) Access Paper: view license Current browse context: cs.HC < prev   |   next > new | recent | 2026-04 Change to browse by: cs cs.AI References & Citations NASA ADS Google Scholar Semantic Scholar Export BibTeX Citation Bookmark Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Demos Related Papers About arXivLabs Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)
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    arXiv AI
    Category
    ◬ AI & Machine Learning
    Published
    Apr 20, 2026
    Archived
    Apr 20, 2026
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