Multi-Turn Reinforcement Learning for Tool-Calling Agents with Iterative Reward Calibration
arXiv AIArchived Apr 06, 2026✓ Full text saved
arXiv:2604.02869v1 Announce Type: new Abstract: Training tool-calling agents with reinforcement learning on multi-turn tasks remains challenging due to sparse outcome rewards and difficult credit assignment across conversation turns. We present the first application of MT-GRPO (Multi-Turn Group Relative Policy Optimization) combined with GTPO (Generalized Token-level Policy Optimization) for training a tool-calling agent on realistic customer service tasks with an LLM-based user simulator. Throu
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✦ AI Summary· Claude Sonnet
Computer Science > Artificial Intelligence
[Submitted on 3 Apr 2026]
Multi-Turn Reinforcement Learning for Tool-Calling Agents with Iterative Reward Calibration
Wachiravit Modecrua, Krittanon Kaewtawee, Krittin Pachtrachai, Touchapon Kraisingkorn
Training tool-calling agents with reinforcement learning on multi-turn tasks remains challenging due to sparse outcome rewards and difficult credit assignment across conversation turns. We present the first application of MT-GRPO (Multi-Turn Group Relative Policy Optimization) combined with GTPO (Generalized Token-level Policy Optimization) for training a tool-calling agent on realistic customer service tasks with an LLM-based user simulator. Through systematic analysis of training rollouts, we discover that naively designed dense per-turn rewards degrade performance by up to 14 percentage points due to misalignment between reward discriminativeness and advantage direction. We introduce Iterative Reward Calibration, a methodology for designing per-turn rewards using empirical discriminative analysis of rollout data, and show that our GTPO hybrid advantage formulation eliminates the advantage misalignment problem. Applied to the Tau-Bench airline benchmark, our approach improves Qwen3.5-4B from 63.8 percent to 66.7 percent (+2.9pp) and Qwen3-30B-A3B from 58.0 percent to 69.5 percent (+11.5pp) -- with the trained 4B model exceeding GPT-4.1 (49.4 percent) and GPT-4o (42.8 percent) despite being 50 times smaller, and the 30.5B MoE model approaching Claude Sonnet 4.5 (70.0 percent). To our knowledge, these are the first published RL training results on Tau-Bench. We release our code, reward calibration analysis, and training recipes.
Subjects: Artificial Intelligence (cs.AI)
Cite as: arXiv:2604.02869 [cs.AI]
(or arXiv:2604.02869v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2604.02869
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From: Krittin Pachtrachai PhD [view email]
[v1] Fri, 3 Apr 2026 08:36:03 UTC (30 KB)
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